Arm patterns can be set by selecting the species body overlays under "Tattoos", and setting the color to black. The tails can be found under "Thighs", except for the rat tails, which are listed under "Shins" to avoid conflict with the Reaper cloaks. Arms and legs for all armor types except for the alien ruler armorsĬurrently, the rat legs and tail are only set up for Reapers, although you can use them with any class with the Unrestricted Customization mod.Two head styles- normal versions, and versions with the ears pressed back to avoid clipping with hats.Cosmetics for seven species of human-animal hybrids- leopards, wolves, tigers, foxes, cheetahs, hyenas and rats.It would appear, I'm afraid, that the Elders are currently requesting the latter approach." You could also just splice together semi-random sections of human and non-human DNA with no regard for genetic stability, and hope that the resulting chimeras somehow achieve superhuman performance. That is to say, it's a delicate process if done correctly. "Building a super-soldier is an incredibly delicate process, requiring years to identify the targeted mutations necessary to enhance a subject's physical characteristics with minimal off-target expression. In the mean time, I recommend switching over to Iridar's alternate version, since that should be more up-to-date. I may still create an update this original version at some point with some fixes, improvements and additional species- though since i"m focused on other projects at the moment, it may be a long time before I can get to that. Originally posted by author:Iridar has put together a newer version of this mod with some bug fixes and other additions at If you are a modmaker, you can contribute to the Meta Mod via github. If you wish to discuss the verdict for a certain mod, you are welcome to do so at the XCOM 2 Modding Discord, in the #core_collection channel. That google form has a list of approved and rejected mods, stating a reason why a certain mod was rejected. Only together can we build a brighter tomorrow. If you know of such a mod, please use the following google form to submit it. Mods that add new cosmetic body parts are not allowed.Ĥ) Has a high degree of stability and compatibility. Balance changes are generally not allowed. In order to qualify for the collection, a mod must be:ġ) Compatible with latest version of the XCOM 2: War of the Chosen and work with the stable version of the Highlander.Ģ) Does not require any DLC other than War of the Chosen itself.ģ) Limited in scope to fixing bugs, quality of life or UI features. It is built out of mods suggested by you, the people. The Core Collection is a community project. Core Collection - Text - improves and expands various in-game descriptions and text.You can find both mod categories here: ALTERNATIVE AND OPTIONAL MODS. And there are many additional optional mods that you can install, if they fit your playstyle / DLCs / others mods you want to use. Many mods included into the Collection have alternatives. The collection also includes the Core Collection Meta Mod, which contains various compatibility patches, configuration and bug fixes for other mods in the Core Collection and the game itself. It is meant to be the foundation to which you add bigger content mods, if you so desire.Įvery mod in the collection undergoes strict screening process for bad modding practices to ensure stability and compatibility. The collection preserves the overall gameplay experience of the XCOM 2: War of the Chosen, and does not include any major content additions or gameplay changes. The goal of the Core Collection is to be the answer to the common question "Just installed XCOM, what are some of the must-have mods I should play with?". The Core Collection contains mods that significantly improve gameplay through small changes.
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